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Mobile Gaming

Top 100 games capture 90% of revenue. Absurd UA costs, Apple/Google control distribution.

📊 Evidence

  • Top 10 apps = 50% of revenue
  • Cost per install $3-5+
  • Apple killed IDFA, destroying UA
  • King/Supercell dominating for a decade

⚠️ Risks

  • Prohibitive UA costs
  • Apple/Google take 30%
  • Hits are unpredictable
  • Loot box regulation

💡 Opportunities

  • Hypercasual with ad monetization
  • Games for emerging markets
  • Web3 gaming (if done right)
  • Known IP adaptations

Verdict

Extremely competitive. Only for studios with significant capital.

80 of 100

Saturation Score

Extremely saturated market. Avoid.

Trend → Stable
Category Mídia & Entretenimento

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