Esports
Hype cooled post-pandemic. Teams with losses, but viewership still strong.
📊 Evidence
- • TSM laid off 90 employees
- • LCS cut teams
- • Viewership still high
- • Publishers (Riot, Valve) control everything
⚠️ Risks
- • Publishers control the leagues
- • Monetization difficult without sponsorship
- • Expensive and volatile talent
- • Games lose popularity
💡 Opportunities
- • Platforms for amateurs
- • Esports betting
- • Training and coaching
- • Local and university events
Verdict
Great passion, difficult monetization. Focus on grassroots or betting.
65
of 100
Saturation Score
High saturation. Proceed with caution.
Trend
→ Stable
Category
Mídia & Entretenimento