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Esports

Hype cooled post-pandemic. Teams with losses, but viewership still strong.

📊 Evidence

  • TSM laid off 90 employees
  • LCS cut teams
  • Viewership still high
  • Publishers (Riot, Valve) control everything

⚠️ Risks

  • Publishers control the leagues
  • Monetization difficult without sponsorship
  • Expensive and volatile talent
  • Games lose popularity

💡 Opportunities

  • Platforms for amateurs
  • Esports betting
  • Training and coaching
  • Local and university events

Verdict

Great passion, difficult monetization. Focus on grassroots or betting.

65 of 100

Saturation Score

High saturation. Proceed with caution.

Trend → Stable
Category Mídia & Entretenimento

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