MotionPyramid: Hierarchical Motion Representation and Residual Interfaces
arXiv:2606.20705v1 Announce Type: new Abstract: We ask whether the representational hierarchy seen in perception, from local primitives such as edges to higher level structures such as parts and objects, can be established for motion. In humanoid control, low level actions specify immediate motor commands, while meaningful behavior is organized over longer temporal scales, including contacts, gait fragments, balance recovery, reaching, and whole body skills. We introduce MotionPyramid, a hierarc...
arXiv cs.CV
·Gao Zhu, Zaishuo Xia, Yubei Chen
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