Diffusion-Based Material Regularization for Physics-Based Inverse Rendering
arXiv:2606.31065v1 Announce Type: new Abstract: Reconstructing physics-based 3D assets -- geometry, materials, and illumination -- from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physics-based inverse rendering offers an accurate image-formation model, but is severely underconstrained: without strong priors, illumination is baked into materials, and reconstructions generalize poorly to novel views and lighting. Da...
arXiv cs.CV
·Jingwang Ling, Lifan Wu, Feng Xu, Shuang Zhao
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