CommonRoad-Game: A Human-in-the-Loop Simulation Framework for Autonomous Driving
arXiv:2607.01382v1 Announce Type: new Abstract: Motion planning algorithms should be evaluated in human-in-the-loop environments to ensure they produce safe and efficient behaviors during interactions. However, existing simulation platforms often rely on recorded datasets, lack dedicated interfaces for real-time human interaction, or remain weakly integrated with an autonomous driving ecosystem. Moreover, many human-in-the-loop simulators are computationally intensive by design, making them less...
arXiv cs.RO
·Yunfei Bi, Youran Wang
·
// relacionados
Leia também
Blog
O Thinking Machines Lab, de Mira Murati, apresenta os argumentos técnicos para uma IA centrada no ser humano e construída sobre pesos de modelo personalizáveis
Blog
Um Guia de Programação para a Programação de GPU Baseada em Tiles da NVIDIA: De cuTile e Kernels Triton até Flash Attention
Editorial
500 horas de gameplay: o dataset que trata jogadores como demonstradores para treinar agentes
Blog