Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

Arbor enables explicit 3D spatial control in text-conditioned latent generation through constraint meshes that define occupancy, avoidance, and contact regions, maintaining object…

Hugging Face · Daily Papers ·Jan-Niklas Dihlmann, Andreas Engelhardt · ·▲ 1 upvotes

Este artigo está em destaque na seleção diária de papers do Hugging Face, curada pela comunidade de pesquisa em IA.

Autores: Jan-Niklas Dihlmann, Andreas Engelhardt, Simon Donne, Hendrik P. A. Lensch, Mark Boss

  • 1 upvotes da comunidade
  • Temas: text conditioned latent 3D generation, constraint meshes, hull regions, avoidance regions, touch regions, denoiser

Resumo

Resumo original (em inglês), extraído do paper:

Arbor enables explicit 3D spatial control in text-conditioned latent generation through constraint meshes that define occupancy, avoidance, and contact regions, maintaining object quality while improving constraint adherence.

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